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The game's primary vehicle, and typically the starting point for base capture. Its unique features include the ability to deploy as a mobile respawn point for allies.
It's a fully-fledged 12-seat armored personnel carrier with two gunner seats. However, the driver can't drive and fire simultaneously, as in a tank. It's difficult to kill, requiring two explosives and a clip from the paratrooper's secondary weapon, or 6-8 rockets from the heavy infantry, or 5 anti-tank mines from the engineer.
Thunder equipment
It offers a wide variety of options depending on the wide range of situations that can occur in Planetside 2.
1. Repair - repairs allied armored vehicles and provides fire support. The primary module is armor repair within range, with fire suppression typically being an additional option. For weapons, two Walkers, a Cobalt, a Bulldog, a Basilisk, or a Ranger are used. This depends on the number of enemies, their type, and the location of the battle. Cobalt or Walkers with Rangers are typically helpful against aircraft.
2. Cloak. Upgrading the cloaking module to the maximum allows the Sandra to become invisible when deployed, making it harder to find.
An additional module is the Force Field Train, which allows the Sandra to deploy inside an enemy base or safely escape through a force field. Cloaked Sandras are generally the least favored. The weaponry consists of two Bulldogs or your choice.
3. Anti-Infantry - two Cobalt 2x Magnifiers are used as weapons, preferably if funds allow. The defensive modules include fire suppression and armor, which increases Sandra's lifespan and also protects her from C4 to a greater extent.
4. Stationary Shield. The weaponry consists of two Bulldogs. The defensive module includes a shield module, which provides additional survivability to the Thunder during deployment, and an additional module is fire suppression.
Combat Tactics
A wide selection of equipment increases your tactical advantage. It's safe to say that once you've fully upgraded your Sandra, you'll always have something to do in the game.
1. Anti-Infantry: two Cobalts with 2x optics and two Bulldogs, plus firefighting and attachments, or allied repairs.
2. Anti-Tank: the same as the previous attachment, only with two Bulldogs or a Basilisk.
3. Anti-Air: the same, only with a Volker and a Ranger for targeting aircraft.
4. Kloka: a camouflage module and an Aetisiloare Regiment for hacking terminals and deploying Sandra at factories, amp stations, or checkpoints with force fields.
This isn't the only use for the Thunder; you can also add a mobile ammo resupply, a radar for riflemen and a gun driver, etc. Spend your certificates wisely.
Possible Fits:
Essentially, this is a 12-seat armored personnel carrier, primarily used for transporting allies, repairing armored vehicles, and spawning infantry when the Sandra is deployed. It has one driver's seat, two turret seats, and nine passenger seats. Roughly speaking, it can hold one squad of 12.
Your task, as the Sandra's driver, is to safely transport the infantry to the drop point at the next base, or to a safe location if death is imminent, then deploy the Sandra so that the slain can respawn on it. If you're driving empty, you can try to fire back.
1) Infantry:
Equip two Cobalt machine guns against enemy infantry. This means you, as the driver, seek out concentrations of infantry, while your two comrades in the turrets shoot anything that moves. Another negative aspect of this fit is that it adds additional armor plates to your defense, making it harder to blow you up or kill you with a grenade launcher, and simply giving Sandra more HP. Three players can easily take down 10-20 infantry, with minimal marksmanship skills on the turrets. However, there's no defense against tanks and aircraft.
2) Air:
Two turrets are placed on the top, targeting air targets. You can sit solo at spawn or follow the tanks as a locomotive, as your defense focuses on repairing allied vehicles within a 10-meter radius. This means you ride with the tanks, repairing them, and shooting at fighters along the way to prevent them from irritating your allies. A good loadout is for pure chilling and farming certificates.
3) Kloka
Fit for operations in enemy territory and base camps. When deploying, Sandra becomes invisible, making it impossible for the enemy to detect your spawn location. It's also very helpful when you're dismantling fortifications behind a frag, or when you're playing as a sniper—basically, any camp. The ability also allows you to bypass the force field temporarily and deploy Sandra inside the base, which is very unexpected for the enemy.
4) Tanks
Equip yourself to defend bases from tanks and infantry with two Bulldog grenade launchers mounted on turrets, and repair allied armored vehicles along the way so your comrades don't have to leave their vehicles.




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