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Greetings, capsuleer 0. If you're here, you've decided to play or are already playing the space MMO RPG EVE online. Below is a brief overview of what this game is, who it's for, how difficult it is and why, how to complete it, and what constitutes a game walkthrough.
What is this game about?
So, first and foremost, EVE is a game about pain. That is, it's aimed at masochists and sadists, those who enjoy receiving pain and inflicting pain on others. How to get pain in the game is very simple: through the loss of ships, property, and in-game currency, as well as through deception via chat, contracts, deals, and the like. By losing your ISK (the in-game currency), you lose the time you spent earning them (mining, scanning, fighting, trading). Consequently, it's very unpleasant to have to spend several days of real-world time again just to earn a ship.
How can you hurt others in the game? Destroy ships, steal hard-earned funds, cheat, engage in unfair deals, speculate on the market, etc. Furthermore, the game has a chat where you can write a ton of stuff about someone without fear, as the chat is generally unmoderated, so you don't have to worry about being banned, as the number of conversations in the game far exceeds the number of moderators.
How difficult is Eve?
The game is very difficult, especially in the early stages, and this is due to several factors. Since Eve: Online is a free-to-play MMO RPG, all updates are generally designed to make the gameplay more challenging. The developers need to recoup the money spent on Google AdWords advertising, which brought you to the game on YouTube and other platforms, as well as on employee salaries and the overall maintenance of the project so it can be updated regularly, etc. So, the more difficult it is for you to play, the more likely you are to invest money in the game to purchase Omega Status or PLEX points, which will save you time and stress.
Typically, all updates make the already challenging gameplay more difficult, either to encourage players to pay for the game or to stay longer. The game only becomes easier if online traffic drops, for example, from 30,000 players per day to 20,000 players at the same time. Then, the administration sounds the alarm, and the developers begin introducing various perks to retain players until the game reaches 30,000 players again, making it even more challenging. Typically, all updates are aimed not at increasing interest and balance, but rather at ensuring that Omega revenue covers advertising and the staff's expenses.
CCP makes money when your ship gets blown up, or when you blow up your opponent's ship. Afterward, you'll be in the game every day to recoup your losses or pay CCP money. That's why wars, conflicts, and creepers on warpgates are necessary. You can beat the game if you don't lose your ISK.
Another challenge with Eva is that they apparently have a shortage of testers and moderators. The former can't test the build before releasing it to production, while the latter can't moderate chats and guide newcomers through the game due to the huge online traffic and the number of questions. As a rule, you have to figure out in chat why something isn't working after an update or how to play in general. And you have to block people in chat who insult you or make jokes instead of answering your questions.
Why is this happening?
It's not because the game's administration and developers (called "ssp") are crappy or greedy. It's just that in 2017 (I think), when the game was still paid, EVE apparently reached its ceiling—it was impossible to make a more interesting game, either due to the lack of engine capacity, the lack of developers on staff to solve this problem, or the unwillingness to finance this direction. Therefore, the decision was made to make the game free for the masses and not bother with it. Which is essentially what we're still playing to this day.
EVE isn't the first to switch from a paid subscription to a free one. Games usually do this when they lose play, hoping to bring back online: PUBG, StarCraft 2, Counter-Strike, and so on.
How to beat the game and what counts as a completion
Leveling up all the skills in EVE takes 30 years of real time, or the price of a one-bedroom apartment in your city if you don't want to wait. So, using skill leveling as a benchmark is foolish. Therefore, I suggest using the speed of game completion and the number of days it takes to earn Omega status with in-game currency as a benchmark, as an indicator of how well you play. The goal of an Omega status speedrun is to earn a pro account in less than 7 days. Consider yourself incomplete if you earn Omega status in 30 days. The faster you can earn Omega from an alpha account, without real money, the better you are. Therefore, we share the knowledge we gain with other speedrunners.
The advantage is that once you learn how to quickly earn 500 PLEX, Omega sales for real money will immediately begin to decline, and advertising costs to attract new players will approach revenue. Then, the administration will begin to make the game even more difficult and cut off all opportunities for quickly earning Omega status with updates and patches. This will keep your brain constantly in good shape, and in a working, thinking state, to look for new ways to speedrun \0/. Therefore, in general, if you think that you have achieved everything in life, and life is easy for you, and you can do everything, then Eva is the game for you! 07
Omega status speedrun series on an alpha account:
- Digging on Venture
- Scanning anomalies in the WH
- Level 3 agent missions
- Searching for expeditions in green areas
- Trading ore and goods
- Other activities
Omega status speedrun series on an omega account:
- Resource extraction
- Planetary production
- Industry (factories, blueprints)
- Omega. Processing of raw materials
- Omega. Additionally


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